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The Playbook

The features most teachers underuse, with the practical move for each. Read top-to-bottom or jump to whichever one solves the problem you have today. New here? Start with Getting Started first.

▶ Engagement and in-class tools

1. Games — pick the format that fits the moment

Every game pulls from the same verified question bank. The difference is what the room looks like while they play.

Click 🎓 Start Class Game on your dashboard, pick a game, pick a class. You'll get a six-character game code. Approved students on your roster join in seconds. Run the room from your projector.

▷ Whole-class game-show (one screen, you host)

Project the board, students answer in turn or as a group, no per-student devices required. Great for full-class engagement and review days.

▷ Everyone on their own device (live class mode)

Each student plays on their device; you watch the live leaderboard from the projector. Best for daily practice or pre-test review.

▷ Pairs and head-to-head (1v1 or small groups)

Two students challenge each other. Good for station rotations, partner work, or a competitive sprint at the end of class.

▷ Solo / vs the platform (independent practice)

A student plays on their own — no class session, no game code. Questions still pull from the topics you've assigned. Great for warm-ups, homework, or catch-up.

USE WHEN Show format = full-period review or end-of-unit. Everyone-on-device = daily practice. Pairs = stations and partner work. Solo = homework, warm-ups, catch-up.

2. Multiple-choice mode (on a per-session basis)

Lower the floor when you're worried about engagement.

When you start a session you can toggle Multiple Choice on. Every question becomes A/B/C/D instead of free entry. Use it for kids who freeze on a blank input, for warm-ups where speed matters, or for review sessions where you want energy over rigor.

3. Teacher Tools — the classroom utilities drawer

Six small tools that save you from opening half a dozen separate sites every day.

Open from Teacher Tools in the navbar. Each tool is projector-friendly and works on its own. Pick the one that solves the moment.

🎲 Random Student Picker

Spin a wheel of student names (uses your private name list — only you see real names; students see the gamertag). Removes the unconscious "I always call on Jamie" bias and turns cold-calls into something the room watches together. Use for warm-up question check-ins, exit tickets, or whose-turn-is-it-to-read.

👥 Group Generator

Drop in your class, pick a group size (or a target number of groups), and the tool shuffles students into teams in seconds. Save the result, or re-roll if the random combo doesn't work. Use for partner work, lab groups, station rotations, debate prep, or pair-share.

⏱ Timer

Big, projector-friendly countdown timer with audible end. Set it for a do-now, station rotation, partner discussion, or a "you have 4 minutes to finish problem 5." Way better than the kitchen timer app you keep losing.

🔊 Noise Meter

Live visual readout of room noise from the teacher device's mic. Set a target volume; the meter pulses red when the room is too loud. Soft classroom management without you having to say "shhh."

🪑 Seating Chart

Drag-and-drop layout maker. Build your room once, save it. Use for new-seat day, parent conferences (print and bring), or a substitute teacher.

🏆 Scoreboard

A standalone scoreboard for keeping team scores during any classroom activity. Add team names, increment/decrement points with one click. Keep it open during a games session if you want to score "teams" across multiple rounds, or use it during a totally offline activity.

USE WHEN Picker = cold-call equity. Group gen = launch partner/group work in under a minute. Timer = stop running discussions long. Noise meter = volume management without speaking. Seating chart = substitute days + parent night. Scoreboard = anything that needs points and isn't already a game.

▶ Practice and homework

4. The Worksheet Builder

Replaces your worksheet generator subscription and your "make a quick review" Google Doc.

Pick topics, pick difficulty levels (L1 / L2 / L3), pick how many questions per row. The builder grabs from the same verified question bank the games use, paginates to your target page count, and exports a print-ready PDF with an optional answer key.

The moves most teachers miss:

USE WHEN Friday review, quick homework, sub plans, mid-unit check, IEP-accommodated version of a class assignment (toggle to L1 only).

5. Most Missed

Automatic intervention list. The questions your class actually got wrong.

After a class session, the session summary surfaces the questions your students missed most. From there you can build a re-teach worksheet around exactly those items, or run a follow-up session focused only on the Most Missed pool.

USE WHEN The day after a quiz. The day after a unit test where the average disappointed you. Tuesday-of-the-week-before-the-state-test.

▶ Class management

6. Bundles

Save a topic set once, drop it on every class.

From My Topics, select a set of topics (e.g., "Unit 4: Logs & Exp") and save them as a bundle. Then on any class, assign the bundle — that class's available topic pool becomes exactly what's in the bundle.

Especially good when you teach the same unit across multiple periods and want them all aligned without re-picking topics three times.

7. Per-class topic + difficulty control

Differentiation without making a second prep.

On My Topics, tap a class chip at the top. The picks now scope to just that class. Toggle L1/L2/L3 per topic per class — Period 3 sees only L1 + L2 on Logarithms while your honors class gets all three. Same prep, different difficulty.

8. The class roster + private names

Keep your gradebook intuition without giving us your students' names.

Every approved student has a "private name" field next to their gamertag. Type the real name there — it lives only in your browser. We never see it. Looking at the live leaderboard, you see real names next to gamertags; from across the room, students see only each other's gamertags.

Switching to a different computer or laptop? Click Download name list on the roster — saves a JSON file to your device. On the new computer, click Load name list, pick the file, and your private labels come back.

▶ Beyond the basics

9. Friends & share-a-worksheet

Build with another teacher in your hallway, not against them.

From Friends, search a teacher's gamertag and send a request. Once they accept, both of you get 📄 Share Worksheet and 📦 Share Bundle buttons on each other's row. Send a copy of any saved worksheet or bundle in one click; it lands fully editable in their library.

10. Per-student stats

Concrete numbers for a parent conference, an IEP meeting, or "is Jamie actually doing the work?"

On My Students, click a student's row to see per-topic breakdown: how many games, how many questions, accuracy by difficulty. Useful when you need a specific data point fast.

▶ Built-in learning support

11. Every question comes with help built in

Kids aren't stuck when they're stuck — and a wrong answer becomes a teaching moment instead of a dead end.

▷ You control hints per session. In the game setup screen, the "Let students use step-by-step hints while solving" toggle turns hints off for a quiz or assessment (on by default). Solutions and feedback stay available either way. And the session summary shows which students used a hint on each question.

WHEN TO USE IT Leave everything on for practice and reteach. Flip hints off when a game is a quick check or an assessment.

▶ A few habits that pay off

Habit: Use the same bundle for unit + reteach + Most Missed

When you start a unit, save the topic set as a bundle ("Unit 5: Quadratics"). Use that bundle for every game, worksheet, and review in the unit. When the unit closes, that bundle is the ready-made "review for the test" pool — no re-setup.

Habit: Build the worksheet first, run the game off the same topic set

Build a Friday-quiz worksheet at the start of the week. Use the same topics for Wednesday's in-class game session. Students see the items twice, in two formats, with no extra prep work for you.

Habit: Approve the roster once, not every period

Tell your class the first day: type the class code, pick a gamertag that's NOT your real name. Then approve everyone in one sitting on the roster page. From then on, students join sessions directly with their gamertag + game code; no re-approval.

Questions, requests, or "I wish this existed" — email contact@gamepointmath.com. Real teacher feedback usually ships inside a week.