The Playbook
The features most teachers underuse, with the practical move for each. Read top-to-bottom or jump to whichever one solves the problem you have today. New here? Start with Getting Started first.
▶ Engagement and in-class tools
1. Games — pick the format that fits the moment
Every game pulls from the same verified question bank. The difference is what the room looks like while they play.
Click 🎓 Start Class Game on your dashboard, pick a game, pick a class. You'll get a six-character game code. Approved students on your roster join in seconds. Run the room from your projector.
▷ Whole-class game-show (one screen, you host)
Project the board, students answer in turn or as a group, no per-student devices required. Great for full-class engagement and review days.
- MATHO — math bingo. Print cards, call questions, kids mark their cards. Whole-class, low-pressure, kids love it. Easy first game.
- Spin & Solve — Wheel-of-Fortune. Solve math to buy letters in the puzzle.
- Case Cash — Deal-or-No-Deal-style risk/reward show format.
- Trivia — Jeopardy-style board with multiple categories, point values, and a Final Trivia round.
▷ Everyone on their own device (live class mode)
Each student plays on their device; you watch the live leaderboard from the projector. Best for daily practice or pre-test review.
- Fairway — golf swing meter. Calm, focused. Easy first game.
- Math Mogul — finance / tycoon flavor. Money, choices, points.
- Derby — horse race where right answers move your horse.
- Math Snake — high-energy race. Better once a class is comfortable with the platform.
▷ Pairs and head-to-head (1v1 or small groups)
Two students challenge each other. Good for station rotations, partner work, or a competitive sprint at the end of class.
- Coordinate Cannons — battleship on a coordinate plane. 1v1 is the natural fit. Great for graphing units.
- Fairway, Math Snake, Math Mogul — also run as head-to-head challenges between two students.
▷ Solo / vs the platform (independent practice)
A student plays on their own — no class session, no game code. Questions still pull from the topics you've assigned. Great for warm-ups, homework, or catch-up.
- Every game above also has a solo mode. Students go to the games page, pick one, and play.
2. Multiple-choice mode (on a per-session basis)
Lower the floor when you're worried about engagement.
When you start a session you can toggle Multiple Choice on. Every question becomes A/B/C/D instead of free entry. Use it for kids who freeze on a blank input, for warm-ups where speed matters, or for review sessions where you want energy over rigor.
3. Teacher Tools — the classroom utilities drawer
Six small tools that save you from opening half a dozen separate sites every day.
Open from Teacher Tools in the navbar. Each tool is projector-friendly and works on its own. Pick the one that solves the moment.
🎲 Random Student Picker
Spin a wheel of student names (uses your private name list — only you see real names; students see the gamertag). Removes the unconscious "I always call on Jamie" bias and turns cold-calls into something the room watches together. Use for warm-up question check-ins, exit tickets, or whose-turn-is-it-to-read.
👥 Group Generator
Drop in your class, pick a group size (or a target number of groups), and the tool shuffles students into teams in seconds. Save the result, or re-roll if the random combo doesn't work. Use for partner work, lab groups, station rotations, debate prep, or pair-share.
⏱ Timer
Big, projector-friendly countdown timer with audible end. Set it for a do-now, station rotation, partner discussion, or a "you have 4 minutes to finish problem 5." Way better than the kitchen timer app you keep losing.
🔊 Noise Meter
Live visual readout of room noise from the teacher device's mic. Set a target volume; the meter pulses red when the room is too loud. Soft classroom management without you having to say "shhh."
🪑 Seating Chart
Drag-and-drop layout maker. Build your room once, save it. Use for new-seat day, parent conferences (print and bring), or a substitute teacher.
🏆 Scoreboard
A standalone scoreboard for keeping team scores during any classroom activity. Add team names, increment/decrement points with one click. Keep it open during a games session if you want to score "teams" across multiple rounds, or use it during a totally offline activity.
▶ Practice and homework
4. The Worksheet Builder
Replaces your worksheet generator subscription and your "make a quick review" Google Doc.
Pick topics, pick difficulty levels (L1 / L2 / L3), pick how many questions per row. The builder grabs from the same verified question bank the games use, paginates to your target page count, and exports a print-ready PDF with an optional answer key.
The moves most teachers miss:
- Browse the bank. Click 📚 Browse on any topic row to see every question in that topic at L1/L2/L3 separately. Cherry-pick specific ones into your worksheet.
- Lock + re-roll. Lock the questions you want with 🔒 on each one, then hit ↻ on a row to re-roll only the unlocked ones. Tune the mix without losing the good ones.
- Custom questions with a math keyboard. Click
+ Custom Q. Default is plain text for word problems; click 𝑓(𝑥) Insert math for fractions, exponents, etc. without typing LaTeX. - Auto-fit pages. Use the spacing slider to land on exactly the number of pages you want. Builder picks the gap math for you.
- Save it. Hit the save button before printing. Reusable from Worksheets later, attachable to multiple classes.
5. Most Missed
Automatic intervention list. The questions your class actually got wrong.
After a class session, the session summary surfaces the questions your students missed most. From there you can build a re-teach worksheet around exactly those items, or run a follow-up session focused only on the Most Missed pool.
▶ Class management
6. Bundles
Save a topic set once, drop it on every class.
From My Topics, select a set of topics (e.g., "Unit 4: Logs & Exp") and save them as a bundle. Then on any class, assign the bundle — that class's available topic pool becomes exactly what's in the bundle.
Especially good when you teach the same unit across multiple periods and want them all aligned without re-picking topics three times.
7. Per-class topic + difficulty control
Differentiation without making a second prep.
On My Topics, tap a class chip at the top. The picks now scope to just that class. Toggle L1/L2/L3 per topic per class — Period 3 sees only L1 + L2 on Logarithms while your honors class gets all three. Same prep, different difficulty.
8. The class roster + private names
Keep your gradebook intuition without giving us your students' names.
Every approved student has a "private name" field next to their gamertag. Type the real name there — it lives only in your browser. We never see it. Looking at the live leaderboard, you see real names next to gamertags; from across the room, students see only each other's gamertags.
Switching to a different computer or laptop? Click Download name list on the roster — saves a JSON file to your device. On the new computer, click Load name list, pick the file, and your private labels come back.
▶ Beyond the basics
9. Friends & share-a-worksheet
Build with another teacher in your hallway, not against them.
From Friends, search a teacher's gamertag and send a request. Once they accept, both of you get 📄 Share Worksheet and 📦 Share Bundle buttons on each other's row. Send a copy of any saved worksheet or bundle in one click; it lands fully editable in their library.
10. Per-student stats
Concrete numbers for a parent conference, an IEP meeting, or "is Jamie actually doing the work?"
On My Students, click a student's row to see per-topic breakdown: how many games, how many questions, accuracy by difficulty. Useful when you need a specific data point fast.
▶ Built-in learning support
11. Every question comes with help built in
Kids aren't stuck when they're stuck — and a wrong answer becomes a teaching moment instead of a dead end.
- Step-by-step solutions — nearly every question has a worked walkthrough. On a wrong answer, students see the correct answer plus an opt-in Show Solving Steps button.
- "Here's what likely went wrong" — instead of a bare "incorrect," the platform names the probable mistake (e.g. "looks like you added instead of multiplied," "watch your signs," "that's a step along the way — keep going").
- Diagrams & visuals — thousands of questions draw the math: number lines, shapes, fraction bars, coordinate planes, and more.
- Hints while solving — a 💡 Hint button reveals the solution one step at a time (holding back the final answer), so a stuck student gets a nudge instead of the answer.
▷ You control hints per session. In the game setup screen, the "Let students use step-by-step hints while solving" toggle turns hints off for a quiz or assessment (on by default). Solutions and feedback stay available either way. And the session summary shows which students used a hint on each question.
▶ A few habits that pay off
Habit: Use the same bundle for unit + reteach + Most Missed
When you start a unit, save the topic set as a bundle ("Unit 5: Quadratics"). Use that bundle for every game, worksheet, and review in the unit. When the unit closes, that bundle is the ready-made "review for the test" pool — no re-setup.
Habit: Build the worksheet first, run the game off the same topic set
Build a Friday-quiz worksheet at the start of the week. Use the same topics for Wednesday's in-class game session. Students see the items twice, in two formats, with no extra prep work for you.
Habit: Approve the roster once, not every period
Tell your class the first day: type the class code, pick a gamertag that's NOT your real name. Then approve everyone in one sitting on the roster page. From then on, students join sessions directly with their gamertag + game code; no re-approval.
Questions, requests, or "I wish this existed" — email contact@gamepointmath.com. Real teacher feedback usually ships inside a week.